First phase of the pavilion’s exhibition content announced.
The Japan Association for the 2025 World Exposition (hereinafter referred to as “the Association”) is pleased to announce the “Common Exhibition” that will be led by the Association as the first announcement of the exhibition content of the pavilion at the Future Life Expo: “Future City” (hereinafter referred to as “Future City”).
Future City is a joint exhibition project by the Association and 12 sponsors and organisations, transcending the boundaries of organisations, companies and industries and utilising their respective knowledge and technological capabilities under the theme ”To the city of happiness.”, where the future cities of Society 5.0 = economic development and solutions to social issues are compatible.
Located on the waterfront on the western side of the venue, with a facility area of approximately 4,800 m2 (the facility is approximately 150 m long) and an exhibition area of approximately 3,300 m2, it is one of the largest pavilions at the Expo 2025 Osaka, Kansai, Japan (hereinafter referred to as “the Expo”).
Exhibition Overview
◇Exhibition Production Theme: ”To the city of happiness.”
What and who are cities for? What kind of “value” will Society 5.0 bring us?
The exhibition will provide an opportunity for visitors to contemplate a variety of questions and to consider with us the vision of the future city through an exhibition in which the cyber and physical fields are mutually linked and fused.
One of the highlights of the pavilion is the “15 Future Experience Attractions”, co-created by the Association and the 12 sponsors. The pavilion consists of ”Common Exhibitions” led by the Association and “Individual Exhibitions” led by the 12 sponsors.
The Association now announces the three Common Exhibitions: “Theme Exhibition”, ”Common Exhibition 01” and ”Common Exhibition 02”.
Common Exhibition Details
Theme Exhibition: ”Super Time Lapse – 5 billion years, a journey of happiness”.
The Carving Vision, which transcends time and space, is 5m high, 92m long and is surrounded by two 3-layer gauze screens. Under the keyword ”What is Society 5.0?”, it displays a magnificent story of the development of the world of Society 5.0 from the birth of mankind and the formation of society to its maturity, and the perspective of ”happiness” from the past to the future.
Overallstructure of the thematic exhibition
Conceptual rendering of the ”Carving Vision” exhibition system
Common Exhibition 01: “Future Life Cube – Dialogue with the Future”
With the keyword ”Dialogue with the Future”, this exhibition expresses the world and scenery of ”Society 5.0 and the Future City” from the perspective of our ordinary lives. Visitors will have an opportunity to begin to think together about the Future City through ”dialogue” with the residents of the Future City, which enables them to feel and consider the various happinesses of all sizes created within daily life. Four “3D Cubes” are lined up, each offering a unique experience where a 3D space suddenly becomes visible as you walk, each with its own story to tell.
General conceptual rendering of Common Exhibit 01.
Four Exhibition Stories
Housing and Living
Memories of happy family life. Showcases the “intelligent house”, which continues to support you in your daily life based on those memories.
Mobility and Logistics
Presents scenes of various types of mobility communicating with each other, sharing and giving way to each other as people, goods and services interact.
Health and Medical Care
Presents scenes of the entire social system that monitors the well-being of each individual throughout their life based on technologies such as PHRs(Personal Health Reports) and big data.
Arts and Entertainment
A future where imagination, creativity and knowledge soar freely.
Presents scenes where learning, art and entertainment can be explored and shared freely.
Common Exhibition 02: “City Walker – I saw a dream, I saw the present”.
This is a space to learn and think about the challenges in different fields and their solutions in Society 5.0 with the keyword ”This kind of tomorrow”. Here, visitors find themselves riding the heads of special robots as they stroll around the Future City. The four robot heads can become huge one moment, tiny the next, fly high, or go deep underground, providing visitors with a virtual experience of future industry and society as produced by a variety of creators.
Robot Head Image
General conceptual rendering of Common Exhibit 02.
Experience image.
Exhibition Stories of the Four Robot Heads
Environment and Energy
Creating new blessings of energy by creating various “cycles”. An evolved approach towards a sustainable planet.
Visitors can experience the future world of the environment and energy with 3DCG created by UEHARA Katsura, who directed the PR video for the Tokyo Olympics bid. In this world, nothing goes to waste. A treasure hunter (Lisa) will guide you through a recycling-oriented energy society.
image (environment and energy)
Transportation and Mobility
In scenes featuring mobility, the transportation of people and goods does not only involve simple movement but will also create new values, such as contributing to the environment, that overlap with each other.
Visitors can experience the world of transport and mobility of the future through 2D motion graphics created by YASUNAGA Yuko, who creates humorous and cute views of the world using stop-motion photography and motion graphics. While touring an imaginary expo featuring fascinating vehicles from the world of the future, the exhibition introduces eco-friendly dream vehicles and more.
Conceptual image (Transportation and Mobility)
Manufacturing and Urban Development
Addressing social challenges through wisdom, such as CO₂ reduction, resource recycling and disaster countermeasures, and achieving coexistence with nature.
Visitors can experience the world of manufacturing and urban development of the future through INABA Hideki’s animation, who is known for his collaborative video works with numerous international artists. In this adventure story, boys use their imaginations to create a utopia of the future, and utilise their special skills to design and build an environmentally friendly city.
Conceptual mage (Manufacturing and Urban Development)
Food and Agriculture
Connecting producers, sellers and consumers through a food value chain that protects and distributes the source of life.
Visitors can experience the world of food and agriculture of the future through a puppet show created by SHIMIZU Takaharu, who is involved in music videos for artists, TV commercials for major companies and stage productions. “Itadakimasu Restaurant” is a musical that features unique characters who sing and dance as a single team that integrates everything from production to consumption as one, with safe and stable production, accurate transport of ingredients, personalised cooking, and harmony between people and technology.
Conceptual image (Food and Agriculture)
As the second phase of the project, the Association will announce around autumn this year the contents of Individual Exhibitions from 12 sponsors in the fields of Society 5.0 and the Future City, Environment and Energy, Transportation and Mobility, Manufacturing and Urban Development and Food and Agriculture.
(Enquiries)
Global Communication Department, Japan Association for the 2025 World Exposition
Email: globalpr@expo2025.or.jp