Learning and Playing Week
DIGITAL GAKUENSAI2025
Digital learning experience
DIGITAL GAKUENSAI (The Digital School Festival) is an annual celebration where digital enthusiasm crosses generations. A wide variety of digital contests and advanced initiatives are gathered, including programming, design, video production, student pitch contests and game development. In collaboration with Digiren projects, it will provide participants and visitors with inspiration and discovery through contests and innovative exhibits. We aim to provide a place where the talents of each generation can shine and present their achievements, while at the same time promoting intergenerational exchange and creating new goals and inspirations.
Recorded video available
Exhibition
- EDTEC
- Entrepreneurship
- Digital learning
| Transmission of simultaneous interpretation | Provided |
|---|---|
| Language of interpretation | Japanese and English |
-
Track Programme
-
Time and
Date of
the event -
-
2025.07.19[Sat]
12:00 ~ 18:00
(Venue Open 11:30)
-
2025.07.20[Sun]
10:00 ~ 18:00
(Venue Open 09:30)
-
- Venue
- EXPO Exhibition Centre
Programme details
・DIGITAL GAKUENSAI award "S×PARK" (exhibition
period: 7/19th(sat) 12:00~18:00, 7/20th(sun) 10:00~18:00,
7/21th(mon)
"S×PARK" aims to discover talent of the next
generations of tech creators who will create new
"systems" for society through power of technology
and creativity. Expo will be an opportunity to share talents
to the world.
"S×PARK" is where diverse talents gather with
knowledge of engineering, art, design, and also passion to
improve society to interact and create innovative services,
content and product.
Details: https://zenjyocon.jp/
・DIGITAL GAKUENSAI "National Information Education
Contest Works Exhibition" (exhibition period: 7/19th(sat)
12:00~18:00, 7/20th(sun) 10:00~18:00)
This is a contest to announce the variety work of
digital-related activities of junior high and high school
students which they have gained through Informatics I, II,
inquiry learning and digital club activities. Works of the
contest's finalist teams will be exhibited.
Details: https://zenjyocon.jp/
・IND-1 2025(JAPAN INDIE GAME CREATOR CONTEST 2025)
Contest for U-22 creators, with the aim of discovering and
nurturing young digital challengers to the world.
Details: https://ind-1.com/
Reports
【Reflection】
The event provided a platform for junior and senior high
school students nationwide, as well as U-25 youth, to present
their works and projects to society across diverse fields such
as programming, video production, design, game development,
and inquiry-based learning. Exhibitions featuring advanced
technologies—including AI, IoT, and robotics—highlighted the
potential of the next generation and created valuable
opportunities to connect emerging talent with broader
society.
Over the two days of July 19th and 20th, the Expo venue
welcomed 18,418 visitors. The exhibition showcased 19 projects
from high school students (52 participants) and 44 projects
from university students and young creators (101
participants), for a total of 63 projects presented by 153
participants. The diversity and initiative of these young
talents, proactively engaging with social issues and creative
themes, attracted significant attention.
A key outcome was the establishment of new connections between
participants, visitors, and stakeholders. More than a
showcase, the event served as a forum for exchanges oriented
toward commercialization and social implementation. Visitors
noted that they could “truly feel the potential of technology”
and appreciated the opportunity to “directly engage with the
younger generation,” thereby contributing to the creation of
networks that bridged industry, academia, and government.
Overall, the initiative successfully achieved its objective of
making the talents of young people visible and connecting them
to society, while also presenting these achievements on the
international stage of the Expo. Building on the outcomes and
lessons learned, we will continue to expand opportunities for
young people to take on new challenges and strive to generate
even greater societal impact in future editions.
【Post EXPO Initiatives】
On July 21st, following the conclusion of the main program,
the SxPARK Awards Ceremony was held at Umeda Knowledge Theater
as part of the overall awards program of the Digital
Gakuensai.
The awards recognized outstanding projects and individuals
from among all exhibited works, based on defined evaluation
criteria such as creativity, technical excellence, and social
impact. The ceremony provided recipients with formal
recognition of their efforts, strengthening their confidence
and motivation to pursue further challenges.
After the ceremony, a networking event was organized at
Blooming Camp by Sakura Internet, enabling participants,
educators, companies, and supporters to engage in open
dialogue. This setting, free from the time constraints of the
main event, facilitated deeper exchange and the formation of
new relationships and potential collaborations.
Through these initiatives, the Digital Gakuensai not only
celebrated achievement but also ensured that the outcomes of
the event contributed to sustained growth and future
development.
Learning and Playing Week
DIGITAL GAKUENSAI2025
DIGITAL GAKUENSAI (The Digital School Festival) is an annual celebration where digital enthusiasm crosses generations. A wide variety of digital contests and advanced initiatives are gathered, including programming, design, video production, student pitch contests and game development. In collaboration with Digiren projects, it will provide participants and visitors with inspiration and discovery through contests and innovative exhibits. We aim to provide a place where the talents of each generation can shine and present their achievements, while at the same time promoting intergenerational exchange and creating new goals and inspirations.
-
2025.07.19[Sat]
12:00~18:00
(Venue Open 11:30)
-
2025.07.20[Sun]
10:00~18:00
(Venue Open 09:30)
- EXPO Exhibition Centre
OTHER PROGRAM
Learning and Playing Week
